POV-Ray : Newsgroups : povray.binaries.images : Texture map not handling finishes properly? : Re: Texture map not handling finishes properly? Server Time
10 Aug 2024 17:31:05 EDT (-0400)
  Re: Texture map not handling finishes properly?  
From: juliette
Date: 3 Jul 2004 10:31:11
Message: <40e6c32f$1@news.povray.org>
this image is just shouting to me : "PLAY with me"
do you mind if I do??
thanx in advance
juliette
www.bodhi-creations.com

"Greg M. Johnson" <gregj;-)565### [at] aolcom> schreef in bericht
news:40e61ba0@news.povray.org...
> I have a character where the head gets a "skintext" skin texture.  The
neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
>
>
> // relevant code pasted
>
> #declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
>
> #declare skintext= texture{
>                         pigment{skinpig}
>                         finish{ambient skin_amb  diffuse 0.69  specular
0.1
> roughness 0.5  phong 0.1 phong_size 7 metallic 1 }
>                         normal{granite 0.07 scale 0.1}
>                                 }
>
> #declare necktext=texture{
>         gradient y
>         texture_map{
>                 [0.5 skintext scale 1/40]
>                 [0.5 masktext scale 1/40]
>                 }
>         scale 40        translate 2*y
>
>         }
>
>
>


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